Fanny Pack’s Sprite Fonts tool completely monopolized my time, but I have no regrets. It’s shaping up to become a powerful open source tool for game development. I expect to have a usable version of the tool posted by year’s end. Progress will be slower now that I’ve returned to work.
My goal is still to wrap up the book (well, the first edition) before the 2016 summer camp.
For the curious, you can check out the current iteration of the font picker dialog by visiting the preview page. If you know of any sources for free-for-commercial-use fonts, feel free to leave a link in the comments. I appreciate your help. I’m currently pulling fonts from the following sources:
P.S. If you’d like to show your support, I’d appreciate a follow on Twitter or Facebook. And don’t forget that while you’re waiting for the new book to hit the printing press, you can check out my 2015 pun book, Fauxcabulary.