With the release of XNA 2.0, I've received a couple of questions about how the changes affect the examples in the book. I decided to ask the publisher for permission to release the source code from the book, in it's entirety, so that the transition from XNA 1.0 and XNA 1.0 Refresh to XNA 2.0 would be effortless for the readers.
Five minutes ago, I got the response. They've approved!
I'll be posting a chapter-by-chapter summary of how the XNA 2.0 release affects the text for each chapter. And, I'll be posting the COMPLETE source from from the book to this site. I'll provide the existing code for anyone who hasn't yet made the move to 2.0, as well as the converted code and project files.
On another happy note, on Sunday, December 30th, my book hit #1 on Amazon's sales rankings for the "Game Programming" category. That was completely unexpected, and quite the morale boost.
I want to make sure that I clearly set expectations on the content that I'll be posting in the coming days.
- I will be posting the complete source code from the book (as 1.0 Refresh and 2.0 projects).
- I plan to post a chapter-by-chapter summary of how changes in XNA 2.0 affect the text for each chapter of the book.
- I will not be posting detailed content on any new features that were introduced with the release of XNA 2.0 at this time. I have some articles planned for those topics [e.g. networking] that I'll be releasing in the coming weeks, but I want to focus on the book-specific content right now.
Thanks.
-- joe