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CornflowerToo

Now You Know How My Editor Felt!

Sorry for the delay in getting the XNA 2.0 conversion wrapped up.

I'm done converting the book's code to XNA 2.0. I had several real-life roadblocks that slowed me down, and I tried to clean the projects up a little as I converted them. I did not use the conversion tool, I actually created the projects as if I were writing the example games from scratch, so it took a little longer.

I'll try to post the source files tonight. I don't know if I'll get a chance to clean up my text that describes the XNA changes that affected each chapter's example, though. That may have to wait until the weekend.

Thanks for your patience!
-- joe

P.S. Actually, I lied. I've converted all of the examples but one -- the content pipeline example (Chapter 26). I want to take some time to review the changes in the Content Pipeline APIs to see if there's anything that I can be doing better there. I know of a few organizational things that I've wanted to change since day one, and I'll be making those changes when I convert the source.

My changes should make for a cleaner code base that's easier to follow, but the example may not jive with the chapter text after the changes have been made. If I feel that to be the case, I'll write an article to highlight the changes and explain why I made them.
Published Thursday, January 17, 2008 7:07 PM by groundh0g

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