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Part 1 - Introduction
Part one of the book where you learn how to set up your development environment for Windows and Xbox 360 game development, and you learn about the major areas of the XNA Framework APIs.
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Chapter 10 explains how you can use the Cross-Plat...
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Sun, Aug 12 2007
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263
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File Size Unknown
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Chapter 11 demonstrates the storage APIs of the XN...
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293
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File Size 51.6kB
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Chapter 4 introduces you to the basic features of ...
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477
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File Size 34.2kB
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Chapter 5 expands on the previous chapter by intro...
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265
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File Size 32.6kB
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Chapter 6 introduces the topic of 3D graphics prog...
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420
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File Size 1.8MB
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Chapter 7 shows you how to write code that allows ...
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Sun, Aug 12 2007
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270
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File Size 191.3kB
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This is the text for chapter 7, "Using XNA Input f...
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Thu, Oct 04 2007
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518
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File Size 360.2kB
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This is the source code for chapter 7, "Using XNA ...
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Thu, Oct 04 2007
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240
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File Size 434.8kB
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Chapter 8 shows you how to write code that allows ...
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Sun, Aug 12 2007
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221
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File Size 14.8kB
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Chapter 9 shows you how to write code that allows ...
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Sun, Aug 12 2007
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251
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File Size 8.6kB
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