Part four of the book where we cover some interesting and more advanced game development topics.
Files in this Folder
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In chapter 25, we take a look at threading in XNA ...
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Sun, Aug 12 2007
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305
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File Size 28.6kB
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In chapter 26, we develop a custom content pipelin...
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Sun, Aug 12 2007
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285
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File Size 21.5kB
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In chapter 27, we create a game whose media is emb...
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Sun, Aug 12 2007
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277
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File Size 314.4kB
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In chapter 28, we develop a reusable component whi...
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Sun, Aug 12 2007
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1199
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File Size 15.1kB
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