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Chapter 26 - Content Pipeline Extensions
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groundh0g |
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Sun, Aug 12 2007 |
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In chapter 26, we develop a custom content pipeline extension to process our bitmap game fonts. Rather than creating an image which we import into our game, this pipeline extension accepts a text file that the game font utility (from chapter 20) generates which describes the font and its attributes. The image which contains the text characters is generated during the build process, and the new resource is exposed as a GameFont object, rather than as a Texture2D object. See the video here.
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