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Chapter 28, Pixel-Perfect Collision Detection (2D)
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groundh0g |
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| Date Added: |
Sun, Aug 12 2007 |
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In chapter 28, we develop a reusable component which can quickly and easily detect collisions between any two sprites with pixel-perfect accuracy. This component takes into account the opacity of every pixel within the sprites, and includes some simple optimizations to make the collision detection process a little smarter. See the video here.
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