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Chapter 28, Pixel-Perfect Collision Detection (2D)

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Posted By: groundh0g Views: 1387
Date Added: Sun, Aug 12 2007
In chapter 28, we develop a reusable component which can quickly and easily detect collisions between any two sprites with pixel-perfect accuracy. This component takes into account the opacity of every pixel within the sprites, and includes some simple optimizations to make the collision detection process a little smarter.

See the video here.

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