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Chapter 27 - Embedded Resources and Localization
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groundh0g |
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| Date Added: |
Sun, Aug 12 2007 |
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In chapter 27, we create a game whose media is embedded within the game executable, rather than as independent files on the file system. As an added bonus, this chapter shows you how to embed text within your resource files which can be localized for specific markets. Using similar code, your game can dynamically select translated text and media; and it can alter its game play based on culture-specific settings which are selected based on the region encoding of the host platform on which it runs. See the video here.
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